Embracing immersive technologies with Danny Stefanic

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Episode summary

In this episode of the Learning While Working Podcast, Danny Stefanic is a pioneer in 3D technologies and is the founder of a number of VR-related companies including LearnBrite. We'll be exploring the challenges and opportunities of using VR and AR in learning environments, how organisations can implement these technologies effectively, and the future of immersive learning experiences.

About Danny Stefanic

Danny Stefanic has been working in the virtual reality industry for over 25 years and created the first web metaverse back in 2008. He is the founder of a number of VR-related companies including LearnBrite, MootUp and Hyperspace, and continues to be a pioneer in VR and AR in learning environments.

Key Takeaways

  • The practical applications of VR and AR in corporate learning: provide hands-free operation for on-the-job training and enhanced real-world simulations for skills like objection handling and customer service.
  • Be aware of cross-device compatibility: develop experiences that operate across multiple platforms, and make sure you choose a platform that supports cross-device functionality.
  • Future trends and considerations in immersive tech: there will be an evolution toward more user-friendly and integrated AR/VR technologies. There is also potential for mainstream adoption as hardware becomes more accessible and user-friendly. The best recommendation to get started is to use no-code platforms and existing skills for creating immersive learning experiences.

Segmented time stamps:

  • 00:00 Introduction
  • 05:54 The Apple Vision Pro being a high-quality, heavy headset
  • 07:51 Immersive experience enhances learning and comprehension
  • 13:23 Challenges of deploying VR in organisations
  • 16:44 New technology allows for widespread accessibility and usage
  • 19:16 Transition to using spectacles as user interface
  • 25:24 Tool for instructional designers with existing skills

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