"Want do you think the mixture of people here is?"This was a question I heard a couple of times during the day, because I think that few people felt like they were with "their group. " The audience wasn't the standard xMedia screen people.
Teaching with Games - http://www. futurelab. org. uk/projects/teaching-with-games/
Games for Learning Report - http://www. futurelab. org. uk/resources/publications-reports-articles/handbooks/Handbook133
ABC Serious Game Initiative - http://www. abc. net. au/tv/seriousgames/
http://delicious. com/petterdr/seriousgames
Serious Games Summit http://www. gdconf. com/conference/sgs. html There is audio recording of the sessions.
One of the stages of the eLearning development process that I seem to continue to in conflict with and confused by is the review and quality assurance stage.
I've recently been doing with a lot of interviews with project teams that developed eLearning solutions during 2008. One of the themes of the learner interviews was "we couldn't find things. "
This has led me to think more about how learning resources are organized and their information design.
As the year starts to wrap up, I've been reflecting on some of the projects I've been working on during 2008. One small project was prototyping a different way for doing resource development for a large centralize resource development project.
Recently, I've see some learning designers who are 100% word people have trouble grasping what means to be a visual learner. Often when we think about visual learners, we think: "Oh, they will need pictures and diagrams. " This is a good start . . .