Ben McEwing from Carben returns to the Learning While Working podcast and talks with Robin about the emerging role of VR as a storytelling and learning tool.
What we have learned so far from not storyboarding and instructional designers building resources directly in authoring software
The Internet of Things (IoT) is a term used to talk about the practice of interconnecting the physical world – with its sensors and actuators – and the digital world.
When I was planning this guide I wrestled with adding a section on media because television was invented way back in 1928, and radio in 1895. Media is not new. Then again, television and radio were analogue technologies, not digital.
A discussion with Clint Smith and Graeme Kirkwood, instructional designers who work with Sprout Labs, and Bruce Ransley, a technical writer we work with. Clint, Graeme and Bruce share their experiences in writing learning programs and offer some valuable advice for designing the best learning experiences.
The Learning Cafe Unconference event is not like most conferences. It is focused on group discussions, not presentations and case studies. This is one of the reasons that the organiser Jeevan Joshi restricts numbers to the event: discussions don’t scale.
An interview with professional storyteller Ben McEwing from Carben about storytelling as a tool in eLearning.
Digital technologies have had a profound effect on how we communicate and collaborate with each other. In the first stage of the internet’s existence, email reduced the time it took to communicate and enabled us to do so with virtually anyone, wherever in the world they were.
This is an interview with Mick Gwyther and Erin McCuskey from Yum Studio about the relationship between transmedia storytelling and blended learning.
This theme is closely related to the automation theme. As I was doing the research and thinking for this section I remembered there was a huge area of digital thinking that manifests itself in experiences such as computer games.